Venue Style Sheet
Domain name: Dark Embrace FL-035
Approval #: USA-SE-LA-0511-48440
Genre:
Mage: the Awakening
Born into a world rife with science and often devoid of wonder, some shrug off
the curse of the modern mortal man. Some open their eyes and see the world
beyond, within, and pervading the mundane. Some taste the power around them.
Some desire it. Some cannot live without it. Some seek wisdom. Some seek
meaning. These are the Awakened. They are drawn from the lives that were all
they knew by a restlessness...a knowledge deeper than knowing.
Contact:
Venue Storyteller: G',
emperorofrage@gmail.com
Domain Storyteller: Jake T., mordecai_neoton@yahoo.com
Place/Time:
2nd and 4th Friday,
8pm-12am or whenever the ST's and players drop from exhaustion.
UCF campus in the Breezeway.
Theme:
Mage is a game of power, strife, struggle, emotion, and self discovery. Each
player is encouraged to explore all facets of their character. The cerebral,
the social, the survival, and the enlightenment are all prevalent themes of
Awakening. Hard questions without answers must be asked. Life must be engaged
to its fullest. In the end, is there a winner?
Proxy rules:
All proxies must be approved in advance. All proxies must follow the guidelines
in the Camarilla addenda. "Soft" proxies are not permitted. All characters
placed in proxy must have complete instructions. Characters may be killed,
maimed, or derailed in proxy. The player accepts this when they assign the
proxy.
Setting Location:
City of Orlando, Orange, Osceola, Seminole counties
The Plots:
Opening Plot:
Within the boundaries of Orlando, there once lived a very powerful Mage. His
library was built on a convergence of three great ley lines, and for many years
he lived in complete control of all around him. Young mages came and went
without putting a damper on his grasp of power.
Then he was gone. The wards and failsafes he had put in place began to erode,
and the young Awakened began to return to the area. With them came those
who would teach them or use them depending upon one's point of view.
Somewhere within the boundaries of the City the library remains, hidden still by
the greatest of the Master's workings. Many want it, more want the power that
he fed into it. Who will find it?
Others:
Local, Regional, National, and Global plotlines will be included as they apply
to the area. Cross venue plots may occur if the situation within the City
warrants it. Further notations of plotlines will be included and this style
sheet will be updated regularly to include them.
Antagonists:
Antagonists include all supernatural and mundane types listed in approved
material. The most common conflicts are likely to be with other PC's, but there
will be others living in the world with the PC's and not all of them have a
Mage's best interests at heart.
PC Concepts:
All characters should be HUMANS first. If the human that becomes the Mage is
not apparent in the character, the character will not be approved.
Entering the Game:
All players are required to have a current copy of their character sheet with xp
log, background, and all approval numbers required for every item on their
character sheet. Anything lacking a proper approval number will be disallowed.
It is a good idea for travellers to send their character sheets in advance, but
this is only a suggestion not a requirement. The VST reserves the right to
refuse any character into play that is an imbalancing or disruptive influence on
the game as a whole. ALL item cards must be approved by the VST EVERY time they
are brought into the game.
ST Notes:
Narrator decisions may be appealed to the VST or AVST. The AVST's call may be
appealed to the VST. Review by the DST will be allowed only with written
complaint. All ST's will make every effort to accommodate all players and be
fair in their rulings, but excessive arguments over mechanics are contrary to
providing a fluid roleplaying environment and will not be welcomed.
Situational modifiers will be determined by the ST running the scene. Players
may request that a situational modifier be applied, but this is not a guarantee
that one will be.
All local character sheets will be kept in a character file on site. These
character sheets will be considered the final copy in the event of a dispute.
XP award guidelines:
Every player will receive one xp for showing up. Additional xp will be awarded
for timeliness, exceptional roleplay, pageantry and costuming, and furthering
plotlines.
All xp expenditures must be done with VST approval. There is no 'auto-buy' in
this venue.
Intrigue (politics and negotiation): 4
Action(combat and challenges): 3
Mystery (enigmas and investigation): 4
Drama (ceremony and characterization): 3
Darkness (probability of player character death or corruption): 4